ET7.1 打包客户端报错

System.Exception: not found asset: config.unity3d StartMachineConfigCategory

at ET.Client.ResourcesComponentSystem.GetAsset (ET.Client.ResourcesComponent self, System.String bundleName, System.String prefab) [0×00039] in E:\ET\Unity\Assets\Scripts\Codes\ModelView\Client\Module\Resource\ResourcesComponent.cs:235

at ET.Client.GetAllConfigBytes.Handle (ET.ConfigComponent+GetAllConfigBytes args) [0×001ac] in E:\ET\Unity\Assets\Scripts\Codes\ModelView\Client\Demo\Config\ConfigLoader.cs:64

at ET.EventSystem.Callback[A,T] (A args) [0×000d2] in E:\ET\Unity\Assets\Scripts\Core\Module\EventSystem\EventSystem.cs:752

at ET.ConfigComponent.LoadAsync () [0×00056] in E:\ET\Unity\Assets\Scripts\Core\Module\Config\ConfigComponent.cs:71

at ET.ETTask.GetResult () [0×00039] in E:\ET\Unity\Assets\Scripts\ThirdParty\ETTask\ETTask.cs:126

at ET.Entry.StartAsync () [0×00043] in E:\ET\Unity\Assets\Scripts\Codes\Model\Share\Entry.cs:33

at ET.ETTask.GetResult () [0×00039] in E:\ET\Unity\Assets\Scripts\ThirdParty\ETTask\ETTask.cs:126

at ET.ETTask.InnerCoroutine () [0×0001b] in E:\ET\Unity\Assets\Scripts\ThirdParty\ETTask\ETTask.cs:71

UnityEngine.Debug:LogError (object)

  • 打包为什么要用ClientServer?打包只支持Client模式

egametang

是最新的 还有另外一个错误是加载2次code.unity3d

我处理是卸载掉

egametang

这块代码如何优化

客户端报错

System.Exception: not found asset: config.unity3d StartMachineConfigCategory

打包为什么要用ClientServer?打包只支持Client模式

    egametang

    这不是打包用ClientServer

    而是 这不是编辑器,客户端一定走下面的逻辑

    System.Exception: not found asset: config.unity3d StartMachineConfigCategory

    你怎么会读到StartMachineConfigCategory这个呢,客户端Client模式是不会有这个表的

      1 个月 后
      说点什么吧...