——— beginning of crash
——— beginning of system
——— beginning of main
//第一次正常启动
10-27 11:46:22.601 25748 25787 W Unity : Please define two layers named ‘VUI’ and ‘Hidden VUI’
10-27 11:46:22.601 25748 25787 W Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
10-27 11:46:22.601 25748 25787 W Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
10-27 11:46:22.601 25748 25787 W Unity : UnityEngine.Logger:Log(LogType, Object)
10-27 11:46:22.601 25748 25787 W Unity : UnityEngine.Debug:LogWarning(Object)
10-27 11:46:22.601 25748 25787 W Unity : FairyGUI.CaptureCamera:get_layer() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs:90)
10-27 11:46:22.601 25748 25787 W Unity : FairyGUI.CaptureCamera:CheckMain() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs:59)
10-27 11:46:22.601 25748 25787 W Unity : FairyGUI.CaptureCamera:Capture(DisplayObject, RenderTexture, Vector2) (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs:146)
10-27 11:46:22.601 25748 25787 W Unity : FairyGUI.DisplayObject:Capture() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Core\DisplayObject.cs:1425)
10-27 11:46:22.601 25748 25787 W Unity : FairyGUI.UpdateContext:End() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\
10-27 11:46:23.522 25748 25787 I Unity : http://127.0.0.1:29100/Android/
10-27 11:46:23.522 25748 25787 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
10-27 11:46:23.522 25748 25787 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
10-27 11:46:23.522 25748 25787 I Unity : UnityEngine.Logger:Log(LogType, Object)
10-27 11:46:23.522 25748 25787 I Unity : UnityEngine.Debug:Log(Object)
10-27 11:46:23.522 25748 25787 I Unity : ETModel.Log:Debug(String) (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Model\Base\Log.cs:14)
10-27 11:46:23.522 25748 25787 I Unity : ETModel.GlobalProto:GetUrl() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Model\Component\Config\GlobalProto.cs:22)
10-27 11:46:23.522 25748 25787 I Unity : ETModel.<StartAsync>d6:MoveNext() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Model\Module\AssetsBundle\BundleDownloaderComponent.cs:44)
10-27 11:46:23.522 25748 25787 I Unity : ETModel.AsyncETTaskMethodBuilder:Start(<StartAsync>d6&) (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Model\Base\Async\AsyncETTaskMethodBuilder.cs:126)
10-27 11:46:23.522 25748 25787 I Unity : ETModel.BundleDownloaderComponent:StartAsync()
10-27 11:46:23.522 25748 25787 I Unity : ETModel.<DownloadBundle>d__0:MoveNext() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Model\Helper\BundleHelper.cs:22)
10-27 11:46:23.522 25748 25787 I Unity : ETModel.MoveNextRunne
10-27 11:46:29.149 25748 25748 I Unity : onPause
10-27 11:46:29.174 25748 25787 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:46:29.185 25748 25748 I Unity : windowFocusChanged: false
10-27 11:46:29.194 25748 25787 D Unity : SetWindow 0 0×0
10-27 11:47:40.111 26243 26243 I Unity : onResume
10-27 11:47:40.146 26243 26288 D Unity : SetWindow 0 0xbabfd808
10-27 11:47:40.146 26243 26288 D Unity : SetWindow 0 0xbabfd808
10-27 11:47:40.164 26243 26243 I Unity : windowFocusChanged: true
10-27 11:47:40.194 26243 26288 D Unity : [VFS] Mount /data/app/com.tencent.tmgp.xxxx-xxxxx==/base.apk
10-27 11:47:40.204 26243 26288 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 7407mb
10-27 11:47:40.204 26243 26288 I Unity : SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0×3f)
10-27 11:47:40.205 26243 26288 I Unity : ApplicationInfo com.tencent.tmgp.xxxxx version 1.0 build 64019e2d-70cb-4221-b1f0-d9ecbf051356
10-27 11:47:40.205 26243 26288 I Unity : Built from ‘2018.4/staging’ branch, Version ‘2018.4.2f1 (d6fb3630ea75)’, Build type ‘Development’, Scripting Backend ‘mono’, CPU ‘armeabi-v7a’
10-27 11:47:40.205 26243 26288 D Unity : [EGL] Attaching window :0xbabfd808
10-27 11:47:40.207 26243 26288 D Unity : Mono path[0] = ‘/data/app/com.tencent.tmgp.xxxxx-xxxxx==/base.apk/assets/bin/Data/Managed’
10-27 11:47:40.207 26243 26288 D Unity : Mono config path = ‘assets/bin/Data/Managed/etc’
10-27 11:47:40.207 26243 26288 D Unity : PlayerConnection initialized from /data/app/com.tencent.tmgp.xxxxx-xxxxx==/base.apk/assets/bin/Data (debug = 0)
10-27 11:47:40.207 26243 26288 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55355
10-27 11:47:40.207 26243 26288 D Unity : PlayerConnection initialized unix socket : Unity-com.tencent.tmgp.xxxxx
10-27 11:47:40.208 26243 26288 D Unity : Multi-casting “[IP] 192.168.31.137 [Port] 55355 [Flags] 3 [Guid] 2214673932 [EditorId] 1422657042 [Version] 1048832 [Id] AndroidPlayer(HUAWEI_EBG-AN00@192.168.31.137) [Debug] 1 [PackageName] AndroidPlayer” to [225.0.0.222:54997]…
10-27 11:47:40.208 26243 26288 D Unity : Waiting for connection from host on [0.0.0.0:55355]…
10-27 11:47:45.246 26243 26288 D Unity : Timed out. Continuing without host connection.
10-27 11:47:45.246 26243 26288 D Unity : Started listening to [0.0.0.0:55355]
10-27 11:47:45.246 26243 26288 D Unity : Using monoOptions –debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56932
10-27 11:47:45.322 26243 26288 D Unity : InitializeScriptEngine OK (0xdc4a7f00)
10-27 11:47:45.322 26243 26288 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55355]
10-27 11:47:45.339 26243 26288 D Unity : PlayerInitEngineNoGraphics OK
10-27 11:47:45.339 26243 26288 D Unity : AndroidGraphics::Startup window = 0xbabfd808
10-27 11:47:45.339 26243 26288 D Unity : [EGL] Attaching window :0xbabfd808
10-27 11:47:45.347 26243 26288 D Unity : [EGL] Request: ES 2.0 RGB0 000 0/0
10-27 11:47:45.347 26243 26288 D Unity : [EGL] Found: ID[5] ES 2.0 RGB16 565 0/0
10-27 11:47:45.347 26243 26288 D Unity : GfxDevice: creating device client; threaded=1
10-27 11:47:45.348 26243 26288 D Unity : [EGL] Request: ES 2.0 RGB0 000 0/0
10-27 11:47:45.348 26243 26288 D Unity : [EGL] Found: ID[5] ES 2.0 RGB16 565 0/0
10-27 11:47:45.348 26243 26288 D Unity : [EGL] Request: ES 2.0 RGBA32 8888 0/0
10-27 11:47:45.348 26243 26288 D Unity : [EGL] Found: ID[1] ES 2.0 RGBA32 8888 0/0
10-27 11:47:45.350 26243 26288 D Unity : ANativeWindow: (720/1476) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (720/1476)
10-27 11:47:45.356 26243 26288 D Unity : Renderer: Mali-G76
10-27 11:47:45.356 26243 26288 D Unity : Vendor: ARM
10-27 11:47:45.356 26243 26288 D Unity : Version: OpenGL ES 3.2 v1.r18p0-01rel0.8e7096aeb046d5aec7d5b43472e6bf72
10-27 11:47:45.356 26243 26288 D Unity : GLES: 3
10-27 11:47:45.356 26243 26288 D Unity : GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer
10-27 11:47:45.356 26243 26288 D Unity : GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_
10-27 11:47:45.356 26243 26288 D Unity : box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic GL_HUAWEI_smart_cache
10-27 11:47:45.360 26243 26288 D Unity : OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1271146624
10-27 11:47:45.360 26243 26288 D Unity : [EGL] Attaching window :0xbabfd808
10-27 11:47:45.364 26243 26288 D Unity : Requested framebuffer: resolution[720×1476], rgba[8/8/8/8], depth+stencil[on], samples[1]
10-27 11:47:45.364 26243 26288 D Unity : Created framebuffer: resolution[720×1476], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
10-27 11:47:45.365 26243 26288 D Unity : [EGL] Attaching window :0xbabfd808
10-27 11:47:45.365 26243 26288 D Unity : Initialize engine version: 2018.4.2f1 (d6fb3630ea75)
10-27 11:47:45.402 26243 26288 D Unity : Begin MonoManager ReloadAssembly
10-27 11:47:45.610 26243 26288 D Unity : - Completed reload, in 0.208 seconds
10-27 11:47:45.719 26243 26288 D Unity : PlayerInitEngineGraphics OK
10-27 11:47:45.721 26243 26288 D Unity : Found 19 native sensors
10-27 11:47:45.723 26243 26288 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:47:45.723 26243 26288 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:47:45.769 26243 26288 D Unity : UnloadTime: 0.843000 ms
10-27 11:47:45.771 26243 26288 D Unity : UUID: 293724c442b1d7d4 => 62443f74e5e68e4c5c6b58ec41489198
10-27 11:47:45.944 26243 26288 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:47:45.947 26243 26288 D Unity : Choreographer available: Enabling VSYNC timing
10-27 11:47:47.154 26243 26288 W Unity : Please define two layers named ‘VUI’ and ‘Hidden VUI’
10-27 11:47:47.154 26243 26288 W Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
10-27 11:47:47.154 26243 26288 W Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
10-27 11:47:47.154 26243 26288 W Unity : UnityEngine.Logger:Log(LogType, Object)
10-27 11:47:47.154 26243 26288 W Unity : UnityEngine.Debug:LogWarning(Object)
10-27 11:47:47.154 26243 26288 W Unity : FairyGUI.CaptureCamera:get_hiddenLayer() (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs:110)
10-27 11:47:47.154 26243 26288 W Unity : FairyGUI.DisplayObject:EnterPaintingMode(Int32, Nullable`1) (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Core\DisplayObject.cs:992)
10-27 11:47:47.154 26243 26288 W Unity : FairyGUI.ColorFilter:set_target(DisplayObject) (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Filter\ColorFilter.cs:54)
10-27 11:47:47.154 26243 26288 W Unity : FairyGUI.DisplayObject:set_filter(IFilter) (at E:\Work\LNFramework\ProjectFunctionFrame\CODE\Unity\Assets\Packages\FairyGUI\Runtime\Scripts\Core\DisplayObject.cs:1080)
10-27 11:47:47.154 26243 26288 W Unity : FairyGUI.GObject:set_filter(IFilter) (at E:\Work\LNFramework\Proje
10-27 11:47:47.278 26243 26379 D Unity : Setting up 1 worker threads for Enlighten.
10-27 11:47:47.279 26243 26380 D Unity : Thread -> id: ffffffffa7c7b230 -> priority: 1
//重启后出现黑屏
10-27 11:47:55.211 26243 26243 I Unity : onPause
10-27 11:47:55.242 26243 26288 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:47:55.250 26243 26243 I Unity : windowFocusChanged: false
10-27 11:47:55.267 26243 26288 D Unity : SetWindow 0 0×0
10-27 11:48:01.628 26450 26450 I Unity : onResume
10-27 11:48:01.656 26450 26484 D Unity : SetWindow 0 0xba7db808
10-27 11:48:01.656 26450 26484 D Unity : SetWindow 0 0xba7db808
10-27 11:48:01.673 26450 26450 I Unity : windowFocusChanged: true
10-27 11:48:01.692 26450 26484 D Unity : [VFS] Mount /data/app/com.tencent.tmgp.xxxxx-xxxxx==/base.apk
10-27 11:48:01.700 26450 26484 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 7407mb
10-27 11:48:01.700 26450 26484 I Unity : SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0×3f)
10-27 11:48:01.700 26450 26484 I Unity : ApplicationInfo com.tencent.tmgp.xxxxx version 1.0 build 64019e2d-70cb-4221-b1f0-d9ecbf051356
10-27 11:48:01.700 26450 26484 I Unity : Built from ‘2018.4/staging’ branch, Version ‘2018.4.2f1 (d6fb3630ea75)’, Build type ‘Development’, Scripting Backend ‘mono’, CPU ‘armeabi-v7a’
10-27 11:48:01.700 26450 26484 D Unity : [EGL] Attaching window :0xba7db808
10-27 11:48:01.703 26450 26484 D Unity : Mono path[0] = ‘/data/app/com.tencent.tmgp.xxxxx-xxxxx==/base.apk/assets/bin/Data/Managed’
10-27 11:48:01.703 26450 26484 D Unity : Mono config path = ‘assets/bin/Data/Managed/etc’
10-27 11:48:01.703 26450 26484 D Unity : PlayerConnection initialized from /data/app/com.tencent.tmgp.xxxxx-xxxxx==/base.apk/assets/bin/Data (debug = 0)
10-27 11:48:01.704 26450 26484 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55027
10-27 11:48:01.704 26450 26484 D Unity : PlayerConnection initialized unix socket : Unity-com.tencent.tmgp.xxxxx
10-27 11:48:01.705 26450 26484 D Unity : Multi-casting “[IP] 192.168.31.137 [Port] 55027 [Flags] 3 [Guid] 986449225 [EditorId] 1422657042 [Version] 1048832 [Id] AndroidPlayer(HUAWEI_EBG-AN00@192.168.31.137) [Debug] 1 [PackageName] AndroidPlayer” to [225.0.0.222:54997]…
10-27 11:48:01.705 26450 26484 D Unity : Waiting for connection from host on [0.0.0.0:55027]…
10-27 11:48:06.740 26450 26484 D Unity : Timed out. Continuing without host connection.
10-27 11:48:06.740 26450 26484 D Unity : Started listening to [0.0.0.0:55027]
10-27 11:48:06.740 26450 26484 D Unity : Using monoOptions –debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56225
10-27 11:48:06.843 26450 26484 D Unity : InitializeScriptEngine OK (0xdc4a7f00)
10-27 11:48:06.844 26450 26484 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55027]
10-27 11:48:06.860 26450 26484 D Unity : PlayerInitEngineNoGraphics OK
10-27 11:48:06.860 26450 26484 D Unity : AndroidGraphics::Startup window = 0xba7db808
10-27 11:48:06.860 26450 26484 D Unity : [EGL] Attaching window :0xba7db808
10-27 11:48:06.869 26450 26484 D Unity : [EGL] Request: ES 2.0 RGB0 000 0/0
10-27 11:48:06.870 26450 26484 D Unity : [EGL] Found: ID[5] ES 2.0 RGB16 565 0/0
10-27 11:48:06.870 26450 26484 D Unity : GfxDevice: creating device client; threaded=1
10-27 11:48:06.870 26450 26484 D Unity : [EGL] Request: ES 2.0 RGB0 000 0/0
10-27 11:48:06.870 26450 26484 D Unity : [EGL] Found: ID[5] ES 2.0 RGB16 565 0/0
10-27 11:48:06.870 26450 26484 D Unity : [EGL] Request: ES 2.0 RGBA32 8888 0/0
10-27 11:48:06.870 26450 26484 D Unity : [EGL] Found: ID[1] ES 2.0 RGBA32 8888 0/0
10-27 11:48:06.872 26450 26484 D Unity : ANativeWindow: (720/1476) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (720/1476)
10-27 11:48:06.878 26450 26484 D Unity : Renderer: Mali-G76
10-27 11:48:06.878 26450 26484 D Unity : Vendor: ARM
10-27 11:48:06.878 26450 26484 D Unity : Version: OpenGL ES 3.2 v1.r18p0-01rel0.8e7096aeb046d5aec7d5b43472e6bf72
10-27 11:48:06.878 26450 26484 D Unity : GLES: 3
10-27 11:48:06.878 26450 26484 D Unity : GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer
10-27 11:48:06.878 26450 26484 D Unity : GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_
10-27 11:48:06.878 26450 26484 D Unity : box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic GL_HUAWEI_smart_cache
10-27 11:48:06.883 26450 26484 D Unity : OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1272535808
10-27 11:48:06.884 26450 26484 D Unity : [EGL] Attaching window :0xba7db808
10-27 11:48:06.888 26450 26484 D Unity : Requested framebuffer: resolution[720×1476], rgba[8/8/8/8], depth+stencil[on], samples[1]
10-27 11:48:06.888 26450 26484 D Unity : Created framebuffer: resolution[720×1476], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
10-27 11:48:06.888 26450 26484 D Unity : [EGL] Attaching window :0xba7db808
10-27 11:48:06.888 26450 26484 D Unity : Initialize engine version: 2018.4.2f1 (d6fb3630ea75)
10-27 11:48:06.922 26450 26484 D Unity : Begin MonoManager ReloadAssembly
10-27 11:48:07.137 26450 26484 D Unity : - Completed reload, in 0.215 seconds
10-27 11:48:07.248 26450 26484 D Unity : PlayerInitEngineGraphics OK
10-27 11:48:07.250 26450 26484 D Unity : Found 19 native sensors
10-27 11:48:07.252 26450 26484 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:48:07.252 26450 26484 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:48:07.299 26450 26484 D Unity : UnloadTime: 0.780000 ms
10-27 11:48:07.301 26450 26484 D Unity : UUID: 293724c442b1d7d4 => 62443f74e5e68e4c5c6b58ec41489198
10-27 11:48:07.477 26450 26484 D Unity : Sensor : Accelerometer ( 1) ; 0.000010 / 0.00s ; acc_s003_001 / acc_s003_001
10-27 11:48:07.481 26450 26484 D Unity : Choreographer available: Enabling VSYNC timing
之后就一直黑屏了……
1、并不是只有重启后才会出现。
2、模拟器也有同样的情况。
可以看到的是第一次执行了代码内容,第二次并没有。
第二次最后一条出现 垂直同步啥?!第一次却没有出现。
能力有限。跪求有经验的大佬帮忙看看。
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