Starting: E:\UnityEditor\2022.3.15f1\Editor\Data\bee_backend.exe –dont-print-to-structured-log –ipc –dagfile=“Library/Bee/Player4295fb31.dag” –profile=“Library/Bee/backend1.traceevents” PlayerWorkingDir: F:/workspace_unity/2022.2.4Building Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\tqazyof4f0lv.obj failed with output:ZstdSharp.cppF:\workspace_unity\2022.2.4\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\ZstdSharp.cpp(23382): error C2039: “symbol”: ���� “sortedSymbol_eFixedBuffer_tAC607CD82D79E926540C74C9EC3262ED593EB204” �ij�ԱF:\workspace_unity\2022.2.4\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\ZstdSharp.cpp(1438): note: �μ���_sortedSymbol_eFixedBuffer_tAC607CD82D79E926540C74C9EC3262ED593EB204��������UnityEngine.StackTraceUtility:ExtractStackTrace ()UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])UnityEngine.Logger:Log (UnityEngine.LogType,object)UnityEngine.Debug:LogError (object)UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool)UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults ()UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)UnityEditor.WindowsStandalone.WinPlayerPostProcessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()UnityEditor.BuildPlayerWindow:OnGUI ()UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)UnityEditor.DockArea:DrawView (UnityEngine.Rect)UnityEditor.DockArea:OldOnGUI ()UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4×4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4×4,UnityEngine.Rect,System.Action,bool)UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()UnityEngine.UIElements.EventDispatcher:OpenGate ()UnityEngine.UIElements.EventDispatcherGate:Dispose ()UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b1_2 (int,intptr)UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)