这样设置 RuntimeApi.LoadMetadataForAOTAssembly(bytes, HomologousImageMode.SuperSet);
会报空
System.NullReferenceException: Object reference not set to an instance of an object.
at ET.EventSystem.PublishAsync[T] (ET.Scene scene, T a) [0×00000] in <00000000000000000000000000000000>:0
at ET.Entry.StartAsync () [0×00000] in <00000000000000000000000000000000>:0
at ET.ETAsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0×00000] in <00000000000000000000000000000000>:0
at ET.ConfigComponent.LoadAsync () [0×00000] in <00000000000000000000000000000000>:0
at ET.ThreadSynchronizationContext.Update () [0×00000] in <00000000000000000000000000000000>:0
at ET.Game.Update () [0×00000] in <00000000000000000000000000000000>:0
— End of stack trace from previous location where exception was thrown —
at ET.Entry.StartAsync () [0×00000] in <00000000000000000000000000000000>:0
at ET.ETTask.GetResult () [0×00000] in <00000000000000000000000000000000>:0
at ET.ETTask.InnerCoroutine () [0×00000] in <00000000000000000000000000000000>:0
at ET.ETAsyncTaskMethodBuilder.SetException (System.Exception exception) [0×00000] in <00000000000000000000000000000000>:0
at ET.ConfigComponent.LoadAsync () [0×00000] in <00000000000000000000000000000000>:0
at ET.ThreadSynchronizationContext.Update () [0×00000] in <00000000000000000000000000000000>:0
at ET.Game.Update () [0×00000] in <00000000000000000000000000000000>:0
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ET.Logger:Error(Exception)
ET.<InnerCoroutine>d10:MoveNext()
ET.ETAsyncTaskMethodBuilder:SetException(Exception)
ET.<LoadAsync>d6:MoveNext()
ET.ThreadSynchronizationContext:Update()
ET.Game:Update()
这样设置 HomologousImageMode.Consistent
ExecutionEngineException: metadata type not match
有哪位大佬知道怎么解决