【悬赏10元】
unity2021.3.20
ET7最新master
第一次打包报错


Building Library\Bee\artifacts\WinPlayerBuildProgram\ei6vj\r1sq_2_gc0.lump.obj failed with output:
uth2_gc0.lump.cpp
E:\Projects\ET7.x\ET\Unity\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\libil2cpp\gc\BoehmGC.cpp(125): error C2664: ��void GC_set_mark_stack_empty(GC_mark_stack_empty_proc)��: �������� 1 �ӡ�void (__cdecl *)(void)��ת��Ϊ��GC_mark_stack_empty_proc��
E:\Projects\ET7.x\ET\Unity\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\libil2cpp\gc\BoehmGC.cpp(125): note: ��ƥ��Ŀ�����͵ķ�Χ��û�о��и����Ƶĺ���
E:\Projects\ET7.x\ET\Unity\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\external\bdwgc\include\gc_mark.h(319): note: ���GC_set_mark_stack_empty��������
UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
ET.BuildHelper:Build (ET.PlatformType,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildOptions,bool,bool,bool) (at Assets/Scripts/Editor/BuildEditor/BuildHelper.cs:148)
ET.BuildEditor:OnGUI () (at Assets/Scripts/Editor/BuildEditor/BuildEditor.cs:112)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <c904b8e8a22c41cbad3c62e10a9032f9>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <c904b8e8a22c41cbad3c62e10a9032f9>:0)
UnityEditor.WindowsStandalone.WinPlayerPostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WinPlayerPostProcessor.cs:110)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <c904b8e8a22c41cbad3c62e10a9032f9>:0)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
ET.BuildHelper:Build(PlatformType, BuildAssetBundleOptions, BuildOptions, Boolean, Boolean, Boolean) (at Assets/Scripts/Editor/BuildEditor/BuildHelper.cs:148)
ET.BuildEditor:OnGUI() (at Assets/Scripts/Editor/BuildEditor/BuildEditor.cs:112)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)