ET版本:9.0
Unity版本:2022.3
Net版 8.0
本:
(FiberManager.cs:96) init fiber fail: 1001 System.Exception: not found scene type: 0 Server
at ET.SceneTypeSingleton.GetSceneType(String sceneName) in E:\code\Demo\et\ET\Packages\cn.etetet.core\Runtime\Entity\SceneTypeSingleton.cs:line 54
at ET.FiberInit_Main.Handle(FiberInit fiberInit) in E:\code\Demo\et\ET\Packages\cn.etetet.core\Scripts\Model\Share\FiberInit_Main.cs:line 10
at ET.ETTask.GetResult() in E:\code\Demo\et\ET\Packages\cn.etetet.core\Runtime\ETTask\ETTask.cs:line 199
at ET.FiberManager.<>cDisplayClass8_1.<<Create>gAction|1>d.MoveNext() in E:\code\Demo\et\ET\Packages\cn.etetet.core\Runtime\World\Fiber\FiberManager.cs:line 96
嗯嗯 正常了,StateSync这个demo的 服务器要设置SceneName 为 StateSync