重新跑流程
1. 点击HybridCLR -> Installer,点击安装,等待安装完成

2. 点击Unity菜单 -> ET -> Compile(或按快捷键**F6**)进行编译

3. 点击HybridCLR -> Generate -> All

A meta data file (.meta) exists but its asset ‘Assets/Resources/BuildinFileManifest.asset’ can’t be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
UnityEditor.AssetDatabase:Refresh ()
ET.PreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at E:/Program Files (x86)/Unity/AUnityProject/ET-release8.1/Unity/Assets/Scripts/Loader/Resource/StreamingAssetsHelper/StreamingAssetsHelper.cs:136)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
HybridCLR.Editor.Commands.StripAOTDllCommand:GenerateStripedAOTDlls (UnityEditor.BuildTarget) (at ./Library/PackageCache/com.code-philosophy.hybridclr@51da1d4c43/Editor/Commands/StripAOTDllCommand.cs:126)
HybridCLR.Editor.Commands.PrebuildCommand:GenerateAll () (at ./Library/PackageCache/com.code-philosophy.hybridclr@51da1d4c43/Editor/Commands/PrebuildCommand.cs:26)
一共0个内置文件,内置资源清单保存成功 : Assets/Resources/BuildinFileManifest.asset
UnityEngine.Debug:Log (object)
ET.PreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at E:/Program Files (x86)/Unity/AUnityProject/ET-release8.1/Unity/Assets/Scripts/Loader/Resource/StreamingAssetsHelper/StreamingAssetsHelper.cs:173)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
HybridCLR.Editor.Commands.StripAOTDllCommand:GenerateStripedAOTDlls (UnityEditor.BuildTarget) (at ./Library/PackageCache/com.code-philosophy.hybridclr@51da1d4c43/Editor/Commands/StripAOTDllCommand.cs:126)
HybridCLR.Editor.Commands.PrebuildCommand:GenerateAll () (at ./Library/PackageCache/com.code-philosophy.hybridclr@51da1d4c43/Editor/Commands/PrebuildCommand.cs:26)
4. 点击HybridCLR -> CopyAotDlls,这一步会把需要补充元数据的dll复制到’Assets/Bundles/AotDlls’目录
没有任何反应
5. 打开YooAsset -> AssetBundle Builder窗口,按照以下步骤操作:
①BuildPipeline : ‘**ScriptableBuildPipeline**’
②BuildMode : ‘**IncrementalBuild**’
③CopyBuildinFileOption : ‘**ClearAndCopyAll**’
④点击’**Click Build**'

6. Assets/Resources/GlobalConfig EPlayMode选择’HostPlayMode’, 打开Unity菜单 -> ET -> BuildTool,点击’BuildPackage’,Windows下生成的exe在’ET/Release’里面


BuildResult:Failed
UnityEngine.Debug:Log (object)
ET.BuildHelper:Build (ET.PlatformType,UnityEditor.BuildOptions) (at E:/Program Files (x86)/Unity/AUnityProject/ET-release8.1init/Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs:98)
ET.BuildEditor:OnGUI () (at E:/Program Files (x86)/Unity/AUnityProject/ET-release8.1init/Unity/Assets/Scripts/Editor/BuildEditor/BuildEditor.cs:109)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)