ET8.1最新Demo启动运行的过程中,这时候切到Rider修改代码,然后回到Unity,点击停止Play按钮,会报这个错误(必现,Unity的Bug但是不知道ET要怎么避免) 强迫症难受~~~

InvalidCastException: Specified cast is not valid.
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompleteActiveBuildWhilePumping () (at <4911eca47f294e18a7b3306f02701303>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <4911eca47f294e18a7b3306f02701303>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <4911eca47f294e18a7b3306f02701303>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <4911eca47f294e18a7b3306f02701303>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget, Int32, String[], Boolean)