Build with surface heuristics started at 15:49:38
Use build tool: C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64\MSBuild.exe
CONSOLE: 适用于 .NET Framework MSBuild 版本 17.8.3+195e7f5a3
CONSOLE: 生成启动时间为 2024/1/28 15:49:39。
CONSOLE: 节点 1 上的项目“C:\Users\Zixer\AppData\Local\Temp\Qowylof.proj”(默认目标)。
CONSOLE: ControllerTarget:
CONSOLE: Run controller from C:\Program Files\JetBrains\Rider\r2r\2023.3.2R\7A07426B0188D9683A90EE9BCD1AC06\JetBrains.Platform.MsBuildTask.v17.dll
8>——- Started building project: Unity.Core
9>——- Started building project: Unity.ModelView
10>——- Started building project: Unity.Hotfix
11>——- Started building project: Unity.HotfixView
12>——- Started building project: Unity.Model
9>Microsoft.NET.Sdk.ImportWorkloads.props(14,3): Error : 无法解析 SDK“Microsoft.NET.SDK.WorkloadAutoImportPropsLocator”。下面的探测消息中正好有一条指示我们无法解析 SDK 的原因。调查并解决该消息以正确指定 SDK。
NuGetSdkResolver 未解析此 SDK,因为项目或 global.json 中未指定任何版本。
MSB4276: 默认 SDK 解析程序解析 SDK“Microsoft.NET.SDK.WorkloadAutoImportPropsLocator”失败,因为目录“C:\Program Files\dotnet\sdk\8.0.101\Sdks\Microsoft.NET.SDK.WorkloadAutoImportPropsLocator\Sdk”不存在。
9>Microsoft.NET.Sdk.ImportWorkloads.props(14,38): Error MSB4236 : 找不到指定的 SDK“Microsoft.NET.SDK.WorkloadAutoImportPropsLocator”。
9>——- Finished building project: Unity.ModelView. Succeeded: False. Errors: 2. Warnings: 0
10>——- Finished building project: Unity.Hotfix. Succeeded: False. Errors: 0. Warnings: 0
12>——- Finished building project: Unity.Model. Succeeded: False. Errors: 0. Warnings: 0
8>——- Finished building project: Unity.Core. Succeeded: False. Errors: 0. Warnings: 0
11>Microsoft.NET.Sdk.ImportWorkloads.props(14,38): Error MSB4236 : 找不到指定的 SDK“Microsoft.NET.SDK.WorkloadAutoImportPropsLocator”。
11>——- Finished building project: Unity.HotfixView. Succeeded: False. Errors: 1. Warnings: 0
Build completed in 00:00:02.481