var accountlist = await Game.Scene.GetComponent<DBComponent>().Query<AccountInfo>((d) => account == d.AccountName);
if (accountlist.Count > 0)
{
response.Error = ErrorCode.ERR_ActorLocationAccountExist;
reply();
return;
}
AccountInfo info = new AccountInfo();
info.AccountName = account;
info.Password = password;
await Game.Scene.GetComponent<DBComponent>().Save<AccountInfo>(info);
response.Error = ErrorCode.ERR_Success;
response.Message = “注册成功”;
reply();
数据库查找报空