修改了上面的错误后依然不显示ui,查看运行日志,没有报错了。添加了显示ui的日志也有正常打印

日志如下
Initialize engine version: 2021.3.29f1 (204d6dc9ae1c)
[Subsystems] Discovering subsystems at path G:/technology/ET/Release/ET_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
Vendor: NVIDIA
VRAM: 5968 MB
Driver: 31.0.15.3129
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.687200 ms
Setting up 8 worker threads for Enlighten.
scene create: Main -1 1
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ET.FiberLog:Info(Fiber, String)
ET.Scene:.ctor(Fiber, Int64, Int64, SceneType, String)
ET.Fiber:.ctor(Int32, Int32, SceneType, String)
ET.<Create>d__8:MoveNext()
ET.FiberManager:Create(SchedulerType, Int32, Int32, SceneType, String)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
ET.CodeLoader:Start()
ET.<StartAsync>d__1:MoveNext()
ET.<DownloadAsync>d__4:MoveNext()
ET.ETTask`1:SetResult(T)
ET.<LoadAllAssetsAsync>d__5`1:MoveNext()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult)
YooAsset.ProviderBase:InvokeCompletion()
YooAsset.BundledAllAssetsProvider:Update()
YooAsset.AssetSystemImpl:Update()
YooAsset.YooAssetsDriver:Update()
**********1 create UILogin Assets/Bundles/UI/Demo/UILogin.prefab
ET.Client.UIGlobalComponentSystem:OnCreate(UIGlobalComponent, UIComponent, String, UILayer)
ET.Client.<Create>d__1:MoveNext()
ET.Client.UIComponentSystem:Create(UIComponent, String, UILayer)
ET.Client.<Create>d__0:MoveNext()
ET.Client.UIHelper:Create(Entity, String, UILayer)
ET.Client.<Run>d__0:MoveNext()
ET.Client.AppStartInitFinish_CreateLoginUI:Run(Scene, AppStartInitFinish)
ET.<Handle>d__3:MoveNext()
ET.ETAsyncTaskMethodBuilder:Start(<Handle>d__3&)
ET.AEvent`2:Handle(Scene, AppStartInitFinish)
ET.<PublishAsync>d__4`2:MoveNext()
ET.ETAsyncTaskMethodBuilder:Start(<PublishAsync>d__4`2&)
ET.EventSystem:PublishAsync(Scene, AppStartInitFinish)
ET.Client.<Run>d__0:MoveNext()
ET.Client.EntryEvent3_InitClient:Run(Scene, EntryEvent3)
ET.<Handle>d__3:MoveNext()
ET.ETAsyncTaskMethodBuilder:Start(<Handle>d__3&)
ET.AEvent`2:Handle(Scene, EntryEvent3)
ET.<PublishAsync>d__4`2:MoveNext()
ET.ETAsyncTaskMethodBuilder:Start(<PublishAsync>d__4`2&)
ET.EventSystem:PublishAsync(Scene, EntryEvent3)
ET.<Handle>d__0:MoveNext()
ET.<PublishAsync>d__4`2:MoveNext()
ET.StateMachineWrap`1:Run()
ET.<Handle>d__3:MoveNext()
ET.StateMachineWrap`1:Run()
ET.<Run>d__0:MoveNext()
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ET.FiberLog:Info(Fiber, String)
ET.<WaitAll>d__5:MoveNext()
ET.<WaitAsync>d__4:MoveNext()
ET.<RunSubCoroutineAsync>d__3:MoveNext()
ET.<LoadAsync>d__5:MoveNext()
ET.ThreadSynchronizationContext:Update()
ET.Fiber:LateUpdate()
ET.FiberManager:LateUpdate()
**********2 create UILogin UILogin (UnityEngine.GameObject)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ET.FiberLog:Info(Fiber, String)
ET.ETTask`1:SetResult(T)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult)
YooAsset.ProviderBase:InvokeCompletion()
YooAsset.BundledAssetProvider:Update()
YooAsset.AssetSystemImpl:Update()
YooAsset.YooAssetsDriver:Update()
有没有人能帮我看看什么原因?