ET版本: 7.2
Unity版本: 2021.3.16
Net版
本: 6.0
问题描述:MacOS 13, XCode14.3.1环境下,xcode运行到真机,走完启动动画就停止了,控制台日志:
-> applicationDidBecomeActive()
[Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/6AE8A19F-C795-4491-A16F-F243B6CE75BF/ProductName.app/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Initializing Metal device caps: Apple A15 GPU
Initialize engine version: 2021.3.16f1c1 (56dbfdd6697f)
Thread Performance Checker: Thread running at QOS_CLASS_USER_INTERACTIVE waiting on a thread without a QoS class specified. Investigate ways to avoid priority inversions
有很多条这种日志,百度之后大概意思是线程优先级的问题,实在不明白,请大佬们指点一下
自己得代码自己研究了,除非et demo打包,不然其他人没你的代码没法给你找问题
egametang 好的😭,谢谢猫大