Building Library\Bee\artifacts\WinPlayerBuildProgram\ei6vj\5qa2_y_gc0.lump.obj failed with output:
ki0y_gc0.lump.cpp
F:\GitHub\GMStudio\ET\Unity\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\libil2cpp\gc\BoehmGC.cpp(125): error C2664: ��void GC_set_mark_stack_empty(GC_mark_stack_empty_proc)��: �������� 1 �ӡ�void (__cdecl *)(void)��ת��Ϊ��GC_mark_stack_empty_proc��
F:\GitHub\GMStudio\ET\Unity\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\libil2cpp\gc\BoehmGC.cpp(125): note: ��ƥ��Ŀ�����͵ķ�Χ��û�о��и����Ƶĺ���
F:\GitHub\GMStudio\ET\Unity\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\external\bdwgc\include\gc_mark.h(319): note: ���GC_set_mark_stack_empty��������
F:\GitHub\GMStudio\ET\Unity\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\libil2cpp\gc\BoehmGC.cpp(125): note: ����ƥ������б��(overloaded-function)��ʱ
UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
ET.BuildHelper:Build (ET.PlatformType,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildOptions,bool,bool,bool) (at Assets/Scripts/Editor/BuildEditor/BuildHelper.cs:148)
ET.BuildEditor:OnGUI () (at Assets/Scripts/Editor/BuildEditor/BuildEditor.cs:112)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)