
DirectoryNotFoundException: Could not find a part of the path ‘D:\work\gameProject\ET-release6.0\Unity\Assets\StreamingAssets’.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.GetDirectories (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
ET.FileHelper.CleanDirectory (System.String dir) (at Assets/Mono/Core/Helper/FileHelper.cs:26)
ET.BuildHelper.Build (ET.PlatformType type, UnityEditor.BuildAssetBundleOptions buildAssetBundleOptions, UnityEditor.BuildOptions buildOptions, System.Boolean isBuildExe, System.Boolean isContainAB, System.Boolean clearFolder) (at Assets/Editor/BuildEditor/BuildHelper.cs:56)
ET.BuildEditor.OnGUI () (at Assets/Editor/BuildEditor/BuildEditor.cs:104)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <dbd4d07218194e5c9818b750c6847ce1>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <dbd4d07218194e5c9818b750c6847ce1>:0)
UnityEditor.DockArea.OldOnGUI () (at <dbd4d07218194e5c9818b750c6847ce1>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4×4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4×4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <d434325f42214f7a88c0c7dca23d1565>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <22ba89c8b8b947a38be7f84d323d890e>:0)